TagPro glossary and playbook
This aims to be a definitive list of tactics used by players of TagPro, terms used in reference to the game, and abbreviations used in the game. Anyone is welcome to contribute. No need to create an account (though if you don't, everyone can see your IP address when you make an edit).
- Abbreviation: Away from keyboard (don't be this)
- The area around a flag. There is no exact definition of what area constitutes a base, in terms of the exact number of tiles, so bases are generally defined by their surroundings and by how players interact with those surroundings. On Gamepad, for instance, the base can be seen as extending all the way to the buttons and the tiles around them, and to the far boosts, while on GeoKoala the base is the relatively small area between the gate and the boost.
- An alternative term for cap, usually used in jest. Example: "Return for beanie!"
- Bad game (don't say this)
- Bomb return
- Using a bomb to get a return, either by propelling yourself into the enemy FC, by spiking them, or even by blasting them into your teammate
- Boost return
- See snipe
- Broadly speaking, any time you are standing in one place, you are camping. In some cases, such as camping your own base while the flag is gone, this is almost always a bad idea. In others, however, it can be somewhat effective, although there is disagreement among TagPro players as to just how effective it is, with some feeling that it's rarely or never the most useful thing you can be doing. A generally accepted example of permissible camping, though, is when you are in the enemy base, a teammate has escaped with their flag, and your own flag is in-base: Unless there's a button you can hold or something, there's not much you can do to help your FC if both they and their chasers are already ahead of you; and unless your flag is poorly defended, there's little you can do by spiking yourself and returning to base, especially since it's generally a good idea to have at least one player between your base and theirs at any given time; so in such a case it's generally seen as OK to camp on or near their flag spawn point as long as there's nowhere else you can be more useful (e.g. working containment if your own flag is grabbed, or assisting your FC if they swing back around).
- (Short for capture) When the FC touches his or her flag. Often used in the phrase "Return for a cap!", meaning that if the enemy FC was tagged (and therefore the flag returned), a cap would occur.
- Tagging the enemy FC in the quarter-second of invincibility you receive after grabbing the flag. However, you should always be willing for a possible capsize to result in kissing cousins instead, since getting popped is always worth it if you also return your flag. Also, note that the invincibility does not apply if the FC (or anyone else you touch in that window) has TagPro.
- Typically refers to, logically enough, the act of pursuing the enemy FC, but also to related defensive strategies when the flag is missing, such as containment and positioning
- Choke point
- An area with limited juking potential for an FC, either due to being narrow, or due to the presence of features such as gates or bomb/spike arrangements. Used in grab defense, positioning, and containment.
- Limiting the options of the enemy FC by standing in a given place, often a choke point, and thus forcing them to move somewhere they do not wish to go. Can be done either as a delaying tactic, or to gradually corner a skilled offender.
- Making contact with someone carrying a rolling bomb, so that they can't use it against your team. Always a good idea, as RBs are the bane of any defensive strategy, but before defusing someone you should take note of your teammates' positions, as RB defusals have been occasionally known to result in inadvertent spikings.
- Popular misspelling of "Easy"
- Abbreviation: Flag carrier
- Abbreviation: For fuck's sake (usually seen as rude; should only be said if whoever you're saying it to won't be offended, or if you're joking and they know it)
- Flaccid grab
- A grab that a defender is able to quickly and foreseeably dismiss, especially one that occurs at a time when doing something else (e.g. offensive defense) would be more helpful.
- The possession of the TagPro powerup while carrying the flag. This is of limited use—and thus the term is often used derisively—as TP, unlike the rolling bomb or juke juice powerups, provides no inherent advantage to an FC. However, going FlagPro has the modest benefits of preventing the other team from getting the powerup, and of resulting in the death of whoever tags the FC, the latter of which can be very useful for hand-offs. Note that the first advantage does not apply if one of your teammates could get the TP himself.
- Abbreviation: Good game (said at the end of a game)
- Abbreviation: Good half (said at the end of a half in league TagPro or a tournament)
- Abbreviation: Good job
- Abbreviation: Good luck; have fun
- Abbreviation: Good work
- Grab defense
- Strategy in which defenders allow attackers to grab the flag temporarily, with the goal of tagging them before they escape the base. Involves more immediate risk than no-grab defense, but carries more long-term reward, as it keeps the base more secure for your FC. Also allows the defense to better control the circumstances under which grabs take place, as opposed to in no-grab, where the attackers are more likely to make a creative grab that puts both defenders behind them. Sometimes referred to as containment defense.
- Official name of juke juice powerup
- When one player makes a grab with little chance of success to force the enemy defense out of position, allowing the other player a quick re-grab when the first player is tagged
- Holy trinity
- The possession of all three powerups simultaneously
- Abbreviation: Juke juice
- Any move employed by an FC (or, less commonly, someone escaping an enemy with TagPro, or trying to avoid the defusal of their rolling bomb) to the end of causing an enemy to go in the wrong direction. This usually involves using their momentum against them, for instance by running away from where you want to go, slamming on the brakes so that they pass you, and then turning around.
- Kissing cousins
- When opposing FCs run into each other, resulting in both of them popping, either intentionally or unintentionally.
- Abbreviation: My bad (said after screwing over a teammate; often you should say it even if it was unavoidable, or even if it was their fault, for the sake of team cohesion)
- Abbreviation: Nice one
- No-grab defense
- Strategy in which defenders prevent attackers from grabbing their flag at all. Involves more long-term risk than grab defense, as the attackers are more likely to be able to overwhelm the defense, by numbers and/or via powerups, but carries more immediate reward, as the flag is always in-base as long as no-grab defense is successful.
- Noob spike
- Intentionally spiking yourself so that the shockwave pushes another ball (usually the enemy FC) into another spike
- Abbreviation: Nice job
- Abbreviation: No problem (said in response to an apology from a teammate)
- Offensive defense
- When offensive players prevent the enemy FC from capping, usually by staying near the flag and either scaring them away or tagging them outright. Often involves positioning.
- See positioning
- Abbreviation: seriously, pls.'
- Working to predict the location of the enemy FC, so that he runs into you
Pub or PUB
- Abbreviation: A public game, i.e. a game you can enter simply by pressing "play now" on your server's homepage
- Abbreviation: A pick-up game, i.e. a game you enter by joining a group (though four players are required for a group to launch a private game)
- Abbreviation: Powerup
- Abbreviation: Rolling bomb
- A grab made shortly after the previous FC is popped
- Abbreviation: Rest in Peace
- A popular spelling of the word "wrecked." Use this when you juke the entire team or get 40 returns.
- The use of a boost to get a tag
- Official name for boosts
- To hit a spike, either due to your own actions or those of another ball
- Superman mode
- The possession of a rolling bomb and TagPro simultaneously. This status is considered a "free tag" for any FC, as the one-hit invincibility of the rolling bomb allows you to tag out one enemy defender without being popped yourself. Also removes much of the incentive for enemies to defuse your RB, increasing the likelihood that you'll be able to grab the flag with your RB intact.
- Abbreviation: TagPro (the powerup)
- Term for the use of the "report" button, as eight such reports against a player within a 24-hour period result in a ban. Both "report" and "votekick" are thus misnomers, as "report" implies that the player is brought to the attention of the moderators, and "votekick" implies that the player is merely kicked from the current game, as opposed to being banned.